Software/ CAView

This is a source code for an Image-based rendering (IBR) algorithm. By capturing many images of a scene, IBR is capable of rendering realistic 3D scenes without much scene geometry information. One difficulty in IBR is the huge amount of data to store or transmit, which makes it extremely difficult to capture and render scenes that have dynamic content in real-time.

Related publications

  • C. Zhang and T. Chen, "View-Dependent Non-Uniform Sampling for Image-Based Rendering", ICIP 2004. (PDF)
  • C. Zhang and T. Chen, "A Self-Reconfigurable Camera Array", 2004  Eurographics Symposium on Rendering  2004. (PDF)