Events/ 12th International Conference on Computer Graphics Theory and Applications

When:
February 27th, 2017 to March 1st, 2017
Where:
Porto, Portugal
Deadline:
August 22nd, 2016
Website:
Visit GRAPP 2017 website

The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modeling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.

Topics of interest:

Area 1: Geometry and Modeling

  • Procedural and Multiresolution Modeling
  • Quad-Dominant Remeshing
  • Hexahedral Meshing
  • 3D Model Repair and scene reconstruction
  • Architectural Geometry
  • Processing Frameworks and Data Structures
  • Modeling and Algorithms
  • Scene and Object Modeling
  • Modeling of Natural Scenes and Phenomena
  • Image-Based Modeling
  • Solid and Heterogeneous Modeling
  • Geometric Computing
  • Surface Modeling
  • Physics-Based Modeling
  • Fundamental Methods and Algorithms
  • Model Validation
  • Texture Models, Analysis, and Synthesis
  • CAGD/CAD/CAM Systems

Area 2: Rendering

  • Real-Time Rendering
  • Systems and Software Architectures for Rendering
  • Volume Rendering
  • Rendering Algorithms
  • Image-Based Rendering
  • Lighting and Appearance
  • Non-Photorealistic Rendering, Painting-like rendering, Drawing
  • Rendering Hardware
  • Point-Based Rendering
  • Shadows, Translucency and Visibility
  • High-Performance Computing and Parallel Rendering
  • Computational Photography

Area 3: Animation and Simulation

  • Real-time Clothing and virtual fashion
  • Scalable Fluid Simulation
  • Simulation of Elastic Rods, Shells, and Solids
  • Dynamic Simulation of Physical Behaviour
  • Animation Algorithms and Techniques
  • Real-time Visual Simulation
  • Special Effects
  • Facial Animation
  • Animation Systems
  • Animation from Motion Capture
  • Real-time character Animation
  • Plausible Motion Simulation
  • Animation of Particle Systems
  • Human Figure Animation
  • Crowd Simulation
  • Physics-based Animation
  • Image-based Animation
  • Modeling and Simulation for Education and Training

Area 4: Interactive Environments

  • Procedural and interactive artworks
  • Augmented, Mixed and Virtual Environments
  • Virtual Tours
  • Hardware Technologies for Augmented, Mixed and Virtual Environments
  • Collaborative Augmented, Mixed and Virtual Environments
  • Distributed Augmented, Mixed and Virtual Reality
  • Real-time Graphics
  • Advanced User Interfaces
  • Mobile Interfaces
  • Graphical Interfaces
  • Virtual Humans and Artificial Life
  • Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
  • Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
  • Sketch-based Interfaces
  • Virtual Reality Tools and Languages
  • Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web
  • e-Learning Applications and Computer Graphics
  • Games for Education and Training
  • Human Performance and Usability of Virtual Environments

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